function vitalityUp() {
	return 0;
}

function vitalityDown() {
	return 0;
}

function spiritUp() {
	return 0;
}

function spiritDown() {
	return level*36;
}

function phisicAttackUp() {
	return 0;
}

function phisicAttackDown() {
	return 0;
}

function phisicDefenceUp() {
	return 0;
}

function phisicDamage() {
	return 0;
}

function rangeAttackUp() {
	return 0;
}

function rangeAttackDown() {
	return 0;
}

function rangeDefenceUp() {
	return 0;
}

function rangeDefenceDown() {
	return 0;
}

function rangeDamage() {
	return 0;
}

function magicAttackUp() {
	return 0;
}

function magicAttackDown() {
	return 0;
}

function magicDefenceUp() {
	return 0;
}

function magicDefenceDown() {
	return 0;
}

function magicDamage() {
	return (int) (magicAttack * (2.5 + ((float) (level/8.0))));
}

function precisionUp() {
	return 0;
}
	
function precisionDown() {
	return 0;
}
	
function attackSpeedUp() {
	return 0;
}
	
function attackSpeedDown() {
	return 0;
}
function movimentSpeedUp() {
	return 0;
}

function movimentSpeedDown() {
	return 0;
}


function skillDefinition() {
	String name = "Aura Laser";
	
	String description = "Concentrate your aura and channel a beam of energy forward. Dealing " + 100 * (2.5 + ((float) (level/8.0)))+ "% of magic damage."
		
	var element = {
		Water, Fire, Earth, Wind, Mud, Thunder, Magma, Steam, Light, Dark
	};

	var status = {
		None
	}
	
	return [name, description, element, status];
}